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<p>Documentation for classes includes syntax, usage information, and code samples for methods, properties, and event handlers and listeners for those APIs that belong to a specific class in ActionScript. The classes are listed alphabetically. If you are not sure to which class a certain method or property belongs, you can look it up in the Index.</p>
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<table class="summaryTable" cellspacing="0" cellpadding="3">
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<th>&nbsp;</th><th width="20%">Class</th><th width="20%">Package</th><th width="60%">Description</th>
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<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableSecondCol"><a href="org/flixel/data/FlxAnim.html">FlxAnim</a>
<br>
</td><td class="summaryTableCol"><a onclick="javascript:loadClassListFrame('org/flixel/data/class-list.html');" href="org/flixel/data/package-detail.html">org.flixel.data</a></td><td class="summaryTableLastCol">
  Just a helper structure for the FlxSprite animation system
  </td>
</tr>
<tr class="prow0">
<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableSecondCol"><a href="org/flixel/FlxButton.html">FlxButton</a>
<br>
</td><td class="summaryTableCol"><a onclick="javascript:loadClassListFrame('org/flixel/class-list.html');" href="org/flixel/package-detail.html">org.flixel</a></td><td class="summaryTableLastCol">
  A simple button class that calls a function when clicked by the mouse.</td>
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<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableSecondCol"><a href="org/flixel/data/FlxConsole.html">FlxConsole</a>
<br>
</td><td class="summaryTableCol"><a onclick="javascript:loadClassListFrame('org/flixel/data/class-list.html');" href="org/flixel/data/package-detail.html">org.flixel.data</a></td><td class="summaryTableLastCol">
  Contains all the logic for the developer console.</td>
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<tr class="prow0">
<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableSecondCol"><a href="org/flixel/FlxEmitter.html">FlxEmitter</a>
<br>
</td><td class="summaryTableCol"><a onclick="javascript:loadClassListFrame('org/flixel/class-list.html');" href="org/flixel/package-detail.html">org.flixel</a></td><td class="summaryTableLastCol">
  <code>FlxEmitter</code> is a lightweight particle emitter.</td>
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<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableSecondCol"><a href="org/flixel/data/FlxFade.html">FlxFade</a>
<br>
</td><td class="summaryTableCol"><a onclick="javascript:loadClassListFrame('org/flixel/data/class-list.html');" href="org/flixel/data/package-detail.html">org.flixel.data</a></td><td class="summaryTableLastCol">
  This is a special effects utility class to help FlxGame do the 'fade' effect.</td>
</tr>
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<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableSecondCol"><a href="org/flixel/data/FlxFlash.html">FlxFlash</a>
<br>
</td><td class="summaryTableCol"><a onclick="javascript:loadClassListFrame('org/flixel/data/class-list.html');" href="org/flixel/data/package-detail.html">org.flixel.data</a></td><td class="summaryTableLastCol">
  This is a special effects utility class to help FlxGame do the 'flash' effect
  </td>
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<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableSecondCol"><a href="org/flixel/FlxG.html">FlxG</a>
<br>
</td><td class="summaryTableCol"><a onclick="javascript:loadClassListFrame('org/flixel/class-list.html');" href="org/flixel/package-detail.html">org.flixel</a></td><td class="summaryTableLastCol">
  This is a global helper class full of useful functions for audio,
  input, basic info, and the camera system among other things.</td>
</tr>
<tr class="prow0">
<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableSecondCol"><a href="org/flixel/FlxGame.html">FlxGame</a>
<br>
</td><td class="summaryTableCol"><a onclick="javascript:loadClassListFrame('org/flixel/class-list.html');" href="org/flixel/package-detail.html">org.flixel</a></td><td class="summaryTableLastCol">
  FlxGame is the heart of all flixel games, and contains a bunch of basic game loops and things.</td>
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<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableSecondCol"><a href="org/flixel/FlxGroup.html">FlxGroup</a>
<br>
</td><td class="summaryTableCol"><a onclick="javascript:loadClassListFrame('org/flixel/class-list.html');" href="org/flixel/package-detail.html">org.flixel</a></td><td class="summaryTableLastCol">
  This is an organizational class that can update and render a bunch of <code>FlxObject</code>s.</td>
</tr>
<tr class="prow0">
<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableSecondCol"><a href="org/flixel/data/FlxKeyboard.html">FlxKeyboard</a>
<br>
</td><td class="summaryTableCol"><a onclick="javascript:loadClassListFrame('org/flixel/data/class-list.html');" href="org/flixel/data/package-detail.html">org.flixel.data</a></td><td class="summaryTableLastCol">&nbsp;</td>
</tr>
<tr class="prow1">
<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableSecondCol"><a href="org/flixel/data/FlxKong.html">FlxKong</a>
<br>
</td><td class="summaryTableCol"><a onclick="javascript:loadClassListFrame('org/flixel/data/class-list.html');" href="org/flixel/data/package-detail.html">org.flixel.data</a></td><td class="summaryTableLastCol">
  This class provides basic high scores and achievements via Kongregate's game API.</td>
</tr>
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<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableSecondCol"><a href="org/flixel/data/FlxList.html">FlxList</a>
<br>
</td><td class="summaryTableCol"><a onclick="javascript:loadClassListFrame('org/flixel/data/class-list.html');" href="org/flixel/data/package-detail.html">org.flixel.data</a></td><td class="summaryTableLastCol">
  The world's smallest linked list class.</td>
</tr>
<tr class="prow1">
<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableSecondCol"><a href="org/flixel/FlxMonitor.html">FlxMonitor</a>
<br>
</td><td class="summaryTableCol"><a onclick="javascript:loadClassListFrame('org/flixel/class-list.html');" href="org/flixel/package-detail.html">org.flixel</a></td><td class="summaryTableLastCol">
  FlxMonitor is a simple class that aggregates and averages data.</td>
</tr>
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<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableSecondCol"><a href="org/flixel/data/FlxMouse.html">FlxMouse</a>
<br>
</td><td class="summaryTableCol"><a onclick="javascript:loadClassListFrame('org/flixel/data/class-list.html');" href="org/flixel/data/package-detail.html">org.flixel.data</a></td><td class="summaryTableLastCol">
  This class helps contain and track the mouse pointer in your game.</td>
</tr>
<tr class="prow1">
<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableSecondCol"><a href="org/flixel/FlxObject.html">FlxObject</a>
<br>
</td><td class="summaryTableCol"><a onclick="javascript:loadClassListFrame('org/flixel/class-list.html');" href="org/flixel/package-detail.html">org.flixel</a></td><td class="summaryTableLastCol">
  This is the base class for most of the display objects (<code>FlxSprite</code>, <code>FlxText</code>, etc).</td>
</tr>
<tr class="prow0">
<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableSecondCol"><a href="org/flixel/data/FlxPanel.html">FlxPanel</a>
<br>
</td><td class="summaryTableCol"><a onclick="javascript:loadClassListFrame('org/flixel/data/class-list.html');" href="org/flixel/data/package-detail.html">org.flixel.data</a></td><td class="summaryTableLastCol">
  This is a little built-in support visor that developers can optionally display.</td>
</tr>
<tr class="prow1">
<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableSecondCol"><a href="org/flixel/data/FlxPause.html">FlxPause</a>
<br>
</td><td class="summaryTableCol"><a onclick="javascript:loadClassListFrame('org/flixel/data/class-list.html');" href="org/flixel/data/package-detail.html">org.flixel.data</a></td><td class="summaryTableLastCol">
  This is the default flixel pause screen.</td>
</tr>
<tr class="prow0">
<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableSecondCol"><a href="org/flixel/FlxPoint.html">FlxPoint</a>
<br>
</td><td class="summaryTableCol"><a onclick="javascript:loadClassListFrame('org/flixel/class-list.html');" href="org/flixel/package-detail.html">org.flixel</a></td><td class="summaryTableLastCol">
  Stores a 2D floating point coordinate.</td>
</tr>
<tr class="prow1">
<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableSecondCol"><a href="org/flixel/FlxPreloader.html">FlxPreloader</a>
<br>
</td><td class="summaryTableCol"><a onclick="javascript:loadClassListFrame('org/flixel/class-list.html');" href="org/flixel/package-detail.html">org.flixel</a></td><td class="summaryTableLastCol">
  This class handles the 8-bit style preloader.</td>
</tr>
<tr class="prow0">
<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableSecondCol"><a href="org/flixel/FlxQuadTree.html">FlxQuadTree</a>
<br>
</td><td class="summaryTableCol"><a onclick="javascript:loadClassListFrame('org/flixel/class-list.html');" href="org/flixel/package-detail.html">org.flixel</a></td><td class="summaryTableLastCol">
  A fairly generic quad tree structure for rapid overlap checks.</td>
</tr>
<tr class="prow1">
<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableSecondCol"><a href="org/flixel/data/FlxQuake.html">FlxQuake</a>
<br>
</td><td class="summaryTableCol"><a onclick="javascript:loadClassListFrame('org/flixel/data/class-list.html');" href="org/flixel/data/package-detail.html">org.flixel.data</a></td><td class="summaryTableLastCol">
  This is a special effects utility class to help FlxGame do the 'quake' or screenshake effect.</td>
</tr>
<tr class="prow0">
<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableSecondCol"><a href="org/flixel/FlxRect.html">FlxRect</a>
<br>
</td><td class="summaryTableCol"><a onclick="javascript:loadClassListFrame('org/flixel/class-list.html');" href="org/flixel/package-detail.html">org.flixel</a></td><td class="summaryTableLastCol">
  Stores a rectangle.</td>
</tr>
<tr class="prow1">
<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableSecondCol"><a href="org/flixel/FlxSave.html">FlxSave</a>
<br>
</td><td class="summaryTableCol"><a onclick="javascript:loadClassListFrame('org/flixel/class-list.html');" href="org/flixel/package-detail.html">org.flixel</a></td><td class="summaryTableLastCol">
  A class to help automate and simplify save game functionality.</td>
</tr>
<tr class="prow0">
<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableSecondCol"><a href="org/flixel/FlxSound.html">FlxSound</a>
<br>
</td><td class="summaryTableCol"><a onclick="javascript:loadClassListFrame('org/flixel/class-list.html');" href="org/flixel/package-detail.html">org.flixel</a></td><td class="summaryTableLastCol">
  This is the universal flixel sound object, used for streaming, music, and sound effects.</td>
</tr>
<tr class="prow1">
<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableSecondCol"><a href="org/flixel/FlxSprite.html">FlxSprite</a>
<br>
</td><td class="summaryTableCol"><a onclick="javascript:loadClassListFrame('org/flixel/class-list.html');" href="org/flixel/package-detail.html">org.flixel</a></td><td class="summaryTableLastCol">
 The main "game object" class, handles basic physics and animation.</td>
</tr>
<tr class="prow0">
<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableSecondCol"><a href="org/flixel/FlxState.html">FlxState</a>
<br>
</td><td class="summaryTableCol"><a onclick="javascript:loadClassListFrame('org/flixel/class-list.html');" href="org/flixel/package-detail.html">org.flixel</a></td><td class="summaryTableLastCol">
  This is the basic game "state" object - e.g.</td>
</tr>
<tr class="prow1">
<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableSecondCol"><a href="org/flixel/FlxText.html">FlxText</a>
<br>
</td><td class="summaryTableCol"><a onclick="javascript:loadClassListFrame('org/flixel/class-list.html');" href="org/flixel/package-detail.html">org.flixel</a></td><td class="summaryTableLastCol">
  Extends <code>FlxSprite</code> to support rendering text.</td>
</tr>
<tr class="prow0">
<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableSecondCol"><a href="org/flixel/FlxTileblock.html">FlxTileblock</a>
<br>
</td><td class="summaryTableCol"><a onclick="javascript:loadClassListFrame('org/flixel/class-list.html');" href="org/flixel/package-detail.html">org.flixel</a></td><td class="summaryTableLastCol">
  This is the basic "environment object" class, used to create simple walls and floors.</td>
</tr>
<tr class="prow1">
<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableSecondCol"><a href="org/flixel/FlxTilemap.html">FlxTilemap</a>
<br>
</td><td class="summaryTableCol"><a onclick="javascript:loadClassListFrame('org/flixel/class-list.html');" href="org/flixel/package-detail.html">org.flixel</a></td><td class="summaryTableLastCol">
  This is a traditional tilemap display and collision class.</td>
</tr>
<tr class="prow0">
<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableSecondCol"><a href="org/flixel/FlxU.html">FlxU</a>
<br>
</td><td class="summaryTableCol"><a onclick="javascript:loadClassListFrame('org/flixel/class-list.html');" href="org/flixel/package-detail.html">org.flixel</a></td><td class="summaryTableLastCol">&nbsp;</td>
</tr>
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